National Technology

National Technology are in-game researches that can improve your economic output, strengthen your troops, aid in the construction of cities and buildings, and other miscellaneous upgrades. There are 3 total levels, each costing culture to research, to unlock the 2nd level, you need to amass a total of 5 research points, with the 3rd one being unlocked with 12 research points.

Advanced _Siege Tower.gif Advanced Siege Tower:
Siege Towers will deal more damage to garrisons in the city.

Cost: 26.

Research time: 2 rounds.

Advanced Battering Ram.gif Advanced Battering Ram:
Battering Rams will deal more damage to enemy's city defense.

Cost: 30.

Research time: 2 rounds.

Irrigation.gif Irrigation:
Gain additional 10 per mint.

Cost: 30.

Research time: 2 rounds.

Metallurgy.gif Metallurgy:
Gain additional 5 per quarry.

Cost: 28.

Research time: 2 rounds.

Poetry.gif Poetry:
Gain additional 2 per library.

Cost: 5.

Research time: 2 rounds.

Legal System.gif Legal System:
Lower the influence of belligerence level 1 to output.

Cost: 30.

Research time: 2 rounds.

Drainage System.gif Drainage System:
Lower the influence of belligerence level 1 to output.

Cost: 28.

Research time: 2 rounds.

Astronomy.gif Astronomy:
Lower the influence of belligerence level 1 to output.

Cost: 26.

Research time: 2 rounds.

Ram.gif Ram:
Ships gain +10% attack after equipping warships.

Cost: 36.

Research time: 2 rounds.

Fireguard.gif Fireguard:
City fires are put down 1 round earlier.

Cost: 25.

Research time: 2 rounds.

Academy.gif Academy:
Gain extra output per round, the number of which is two times than that of cities.

Cost: 45.

Research time: 3 rounds.

Trade Route.gif Trade Route:
Gain extra output per round, the number of which is six times than that of cities.

Cost: 50.

Research time: 3 rounds.

Imperial Guard.gif Imperial Guard:
Gain +20 population.

Cost: 30.

Research time: 2 rounds.

Philosopher.gif Philosopher:
All research time reduced by one round.

Cost: 50.

Research time: 2 rounds.

Fire Ballista.gif Fire Ballista:
The Ballista's projectiles will be set ablaze, dealing increased damage and starting fires.

Cost: 42.

Research time: 3 rounds.

Fire Catapult.gif Fire Catapult:
The Catapult's projectiles will be set ablaze, dealing increased damage and starting fires.

Cost: 48.

Research time: 3 rounds.

Concrete Wall.gif Concrete Wall:
City defences will repair even when besieged.

Cost: 45.

Research time: 3 rounds.

Crane Mechanics.gif Crane Mechanics:
City upgrades and constructions will be instantly completed, but can only be upgraded once per round.

Cost: 65.

Research time: 4 rounds.

Engineering.gif Engineering:
Recover extra +3% city defence.

Cost: 50.

Research time: 3 rounds.

Chain Armor.gif Chain Armor:
Level of newly-assembled Infantry units increases by 2

Cost: 50.

Research time: 3 rounds.

War Horn.gif War Horn:
Level of newly-assembled Cavalry units increases by 2

Cost: 60.

Research time: 3 rounds.

Hunting.gif Hunting:
Level of newly-assembled Archer units increases by 2

Cost: 55.

Research time: 3 rounds.

Governor.gif Governor:
Governor-level tactics are unlocked.

Cost: 25.

Research time: 2 rounds.

Consul.gif Consul:
Consul-level tactics are unlocked.

Cost: 25.

Research time: 2 rounds.

Strategic Movement.gif Strategic Movement:
All units gain +1 mobility.

Cost: 75.

Research time: 4 rounds.

Pillage.gifge:
Gain a 10% chance to capture enemy resources when occupying an urban center.

Cost: 60.

Research time: 3 rounds.

Professional Soldier.gif Professional Soldier:
Cost of recruiting Infantry units is reduced by 10%.

Cost: 80.

Research time: 4 rounds.

Cavalry Tactics.gif Cavalry Tactics:
Cost of recruiting Cavalry units is reduced by 10%.

Cost: 75.

Research time: 4 rounds.

Elite Archer.gif Elite Archer:
Cost of recruiting Archer units is reduced by 10%.

Cost: 70.

Research time: 4 rounds.

Tribal Totem.gif Tribal Totem:
Units stationed in urban centers recover 5% faster.

Cost: 85

Research time: 4 rounds.

Great Temple.gif Great Temple:
Units stationed in cities with temples recover 3% faster.

Cost: 70.

Research time: 4 rounds.

Shipyard Extension.gif Shipyard Extension:
Anchored ships are repaired 6% faster.

Cost: 60.

Research time: 4 rounds.

City Planning.gif City Planning:
Cost of all constructions is reduced by 12%.

Cost: 80.

Research time: 4 rounds.

Military Reform.gif Military Reform:
2 rounds will be the maximum when recruiting additional troops.

Cost: 60.

Research time: 4 rounds.